I have been playing Second Life, a virtual world game, and what intrigued me the most was clothing design. Over time, I have developed my skills in this area.
Typically, I create garments using Marvelous Designer and finalize them as high-poly models in ZBrush. Then, I use 3ds Max, Maya, and Topogun for retopology and UV unwrapping. After that, I texture, color, and bake the models in Substance Painter. Finally, I rig the garments in Blender to prepare them for upload to Second Life.
My goal is to open a store within the game. Currently, I am working on creating a sufficient number of products while also observing player preferences to understand which types of clothing are in demand. Although the financial return is not substantial, Second Life provides a great simulation environment where I can apply my skills and do what I love.











